A Koopa's Revenge Wiki
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This is a list of Objects/enemies/content that was removed or changed in one way or another in A Koopa's Revenge 2.

From Gameplay footages

A Koopa's Revenge 2 Gameplay Montage

A_Koopa's_Revenge_2_Gameplay_Montage_-Reupload--_LTG

A Koopa's Revenge 2 Gameplay Montage -Reupload-- LTG

  • The Whale sprite's less large and the X is near his teeth.
  • The Shroompoint's helmet has a brighter red.
  • In 2-2 after baby Mario, there is only one yellow block instead of 3.
  • Also in 2-2, the night time background is different showing only a dark blue sky.
  • Also in 2-2, the blocks near the first star coin are different
  • Beta crouching sprite
    the cave background is different
  • Koopa's crouching's sprite is quite different
  • Apparently, The Koopalings were supposed to be locked in Bubbles (pretty much like when the Koopalings are replaced with 1-ups when you unlock them) instead of stars.
  • Beta Koopaling
    there are a few spooky versions of a few enemies in a ghost house level
  • the map looks quite different
  • The red switch palace has some differences: there are only 2 non-ground blocks and they're bright blue and there are no note blocks.

A Koopa's Revenge 2, Official Gameplay Footage

The footage shows only unedited gameplay of 1-3 "'Shrooms Tops"

A_Koopa's_Revenge_2,_Official_Gameplay_Footage_-Reupload-_-_LTG

A Koopa's Revenge 2, Official Gameplay Footage -Reupload- - LTG

  • The icons for completed levels are only yellow and for not completed levels, we have a black icon with a red M
  • Near the first star coin, there's a message box.
  • There's no music except for when the level is finished
  • Instead of a Super Mario World goal sign, there's a Flagpole (like in Super Mario Bros).
A_Koopa's_Revenge_2_Gameplay_3_-Reupload-_-_LTG

A Koopa's Revenge 2 Gameplay 3 -Reupload- - LTG

A Koopa's Revenge 2 Gameplay 3

  • The Fungi beetles' top is light blue instead of green.
  • In 1-2, the level's a bit different after the first falling platform with fewer ground blocks and two Fungi beetles on the ground blocks
  • Changing character room
    In the training level, In the room where you can change your character, instead of doors there are pipes: green for Koopa, blue for Goomba, and orange for an upcoming character (in the final game, Shyguy).
A_Koopa's_Revenge_2_Underwater_Gameplay_-Reupload-_-_LTG

A Koopa's Revenge 2 Underwater Gameplay -Reupload- - LTG

A Koopa's Revenge 2 Underwater Gameplay

Beta small Goomba

The footage shows only unedited gameplay of 3-1 "Razor Reef"

  • The checkpoint flag still has the letter K for Koopa
  • Goomba's small sprite is different.
  • Goomba's Water flower sprite is different as well.
    Beta sub goomba
  • the level ends with a flagpole just like in the 1-3 gameplay footage. This might prove that in the beta, all the levels would have a flagpole as an end sign.

A Koopa's Revenge 2, First Boss

The footage shows only the unedited gameplay of fighting the first boss of the game Popmo.

  • Popmo's sprite has no mouth and has a more bright purple.
    Beta Popmo
  • It doesn't Jump as his main movement. instead, it walks normally
  • You can't hit it with fireballs
  • in his rowling state, it follows the player like a Koopaling fight from New Super Mario Bros Wii/U.
  • It takes only 3 hits to beat.

A Koopa's Revenge 2 Demo

The video is a gameplay of a demo of A Koopa's Revenge 2.

A_Koopa's_Revenge_2_Demo

A Koopa's Revenge 2 Demo

This demo's very small and it only has one level: the one that would turn into "Baby Steps"

Demo checkpoint
  • The Level's music is a Super Mario World Overworld Theme Remix.
  • The level itself is quite different by the content of question mark blocks and objects placements.
  • The only baby implemented in the demo is Baby Mario
  • If you wait for a few seconds, baby Mario can look at the player
  • when you kill enemies, they still have eyes and they can blink
  • The checkpoint flag is definitely very different than the final one. it has 3 colors: black, yellow and green.
  • The Piranha Plants are also different and they look like the ghost version of the piranha plant but smaller.
  • The Hud's quite different as well. Showing the P speed meter up instead of down and there's no box to contain your Item yet.

From Screenshots

while in development, Lambta.co uploaded on Newgrounds a few news about the game in development. some of this news actually have screenshots to look at!

878882907 koopasscollage
878881032 koopa2w2ss copy

Most of the screenshots look familiar but the last one shows a difference from the level 1-2. instead of the two Fungi Beetles there are two red toadlets.

Then there are these ones. The first screenshot seems to be an early world map and the second looks like another footage of an early/removed ghost house level.

Unused Level?

There's also this screenshot which seems to be a regular overworld level.

878889249 koopass

Homever, the hud doesn't show the baby score and there's no similar level to this one either.

So, perhaps, this could have been one of the very first levels developed or could also be an early version of the all powerups level.

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